pathfinder wormwood mutiny pdf28 May pathfinder wormwood mutiny pdf
10 Master the Winds! The Brinebrood Queen claims divine descent from Lamashtu, a patent lie, but her devoted followers believe anything that the unhinged aberration says and worship her as the divine get of gods. Summary: Can be a blast to play, but only if the GM puts in the prep time. The chokers attack anyone passing under the tree, attempting to draw Ankheg CR 3 victims up and strangle them. Alternatively, if you or your players want to begin with animal companions and familiars before the adventure starts, its easy enough to say that PCs familiars followed their masters on board and are hiding in the various nooks and crannies of the ship until the PCs awaken. TACTICS During Combat If she is expecting combat, Sandara casts instant armor, which increases her AC to 17. I found the Whelks boats. Away from the sour h 53 F F SKULL & ShackleS Mister Plugg Mr. Plugg is the Wormwoods first mate, second in command to Captain Harrigan himself. Mr. Plugg Mr. Plugg is the Wormwoods bullying and sadistic first mate. Sprint (Ex) Once per minute, a dwarf caiman may sprint, increasing its land speed to 20 feet for 1 round. A combination of chitinous shellsimilar in shade to that of a blue craband scales the color of clear tropical waters covers every tidepool dragon, the shade deepening through twilight hues to a shade as dark as a ocean abyss. 10 Besmaras Blessings! Seaweed: Seaweed grows thick on all cavern f loors between 5 and 8 feet deep. Assuming the mutiny is a success and Mr. Plugg and Master Scourge are defeated, any surviving pirates are keen to remain aboard under the PCs command, regardless of their previous affiliation. Plunder Theres a difference between plunder and the gold pieces in a pirates pocket. Sadly for Kroop, his drinking led him to bet his own life against Captain Harrigan in a card game one drunken night 2 years ago. In general, days always follow the following format of work, leisure, and rest, unless other events take precedence as detailed below. The Wormwood Mutiny. Vicious little sod, he is. Captains Cabin: The rear wall of this luxurious (by pirate ship standards) cabin holds four gilt-framed windows that rise the full height of the chamber. I permitted myself a cursea weakness acquired from my crew. The cage is still locked, but its iron bars have been pried apart by force. $19.99, Print Edition 4 Rope Work: Handling the ships ropes, including coiling them, stowing them, and securing them to cleats and single and double bollards, requiring a DC 10 Profession (sailor) or Dexterity check. If they spy a likely looking f leshy meal passing beneath their trees or are disturbed in any way, the crabs quickly descend the palms and attack. Any creature attempting to intimidate or demoralize a target wearing shackles of compliance gains a +4 bonus on Intimidate checks. A few had been f lensed Ghastly. Aspodell swallowed. As with other types of familiars, other creatures cannot understand this communication without magical aid. The two narrow doors leading to the main deck (area A3) are locked with good locks (Disable Device DC 30; all of the occupants have keys), and are trapped with harpoon traps (see page 11). PCs into becoming enemies with Sandara. Rather than face execution, Harrigan offered Cheliax a deal they couldnt refusegive him immunity for his past crimes and, utilizing his privileged knowledge of the Free Captains inner workings, he will lead a Chelish f leet to the Shackles to put an end to the pirate confederacy once and for all. Once the inevitable happens, it's quite the payoff for the group. His job is to bring the ships biscuit on deck at dawn for the crew, and prepare and serve the evening meal. : The PCs and their crew gain a +4 bonus on all Charisma-based skill checks made against other pirates for the next 24 hours. All right, you scurvy tars! This module nearly broke my group. He is Captain Harrigans second-in-command, and his word is law on deck. Dead Mans Chest 2005 Necromancer Games, Inc.; Authors: Lance Hawvermale, Rob Mason, Robert Hunter, Patrick Goulah, Greg Ragland, Matt McGee, Chris Bernhardt, Casey W. Christofferson, Chad Coulter, Skeeter Green, and Travis Hawvermale, with additional contributions by Erica Balsley, Lindsey Barrentine, Jay Decker, Rachel Mason, and Nadine Oatmeyer. The Moonplum laneway became the stage for a wild scrum. PZO9055. Numerous times over the course of their careers, the PCsas members of a single pirate crewwill have the opportunity to recount their victories, boast of the treasures theyve won, and spread tales of their outrages. After a few minutes, one of the pirates accuses the PC of slacking. Mr. Plugg immediately instructs several of the crew to begin dismantling the ships deck to repair the vessel. Away, haul away! Owlbear Hartshorn is invariably chained to the foremast here to keep him from causing trouble and to keep people out of the officers cabin. She is a potential ally for the PCs from the very startthe only one aboard the Wormwood initially. Main Deck: The ships main deck runs between the foredeck and poop deck. A1. Raiders of the Fever Sea By Greg A. Vaughan Pathfinder Adventure Path #56, Levels 46 Having acquired their own ship, the PCs can now strike out as pirates themselves. Maybe it will serve as a creative continuation of the ill-fated Razor Coast? Besmara intervenes in the form of gold coins spinning, seabirds f lying in odd patterns, mists concealing ones approach from enemies, enemies dropping weapons or having their weapons misfire, and opposing ships sails tearing or burning. Hurricane King Kerdak Bonefist is unconcerned, believing the Shackles to be safe, so the PCs must use diplomacy, intimidation, and any other means necessary to gather more allies and build a f leet to repel the Chelaxians. Information. Ambrose Kroop sleeps here, and he has also stashed a small barrel of rum he managed to secure from Cut-Throat Grok before leaving the Wormwood. Page; Discussion; Meta; Read; View source; View history; Page tools What links here Related changes Printable version Permanent link Page information. The Wormwood automatically closes with the Mans Promise and grapples it, allowing the Wormwoods crew to board the Rahadoumi vessel. Additionally, most tidepool dragons enjoy rare fish that cannot be found in their home waters, or fruits and vegetables from far inland that theyve never sampled. The foremast rises 30 feet above this deck. Skeleton Crew At dawn, a few hours after the celebration f inally winds down, the ships bell sounds, calling all hands on deck. Long has their anger brewed, but facing off against the Free Captains has been nothing but a dream for many years, as Hurricane King Kerdak Bonefist has increased the reach and power of the pirate f leet beyond anything in its history. In addition, a DC 15 Perception check turns up the following in the dark waters (one item per successful check): a buckler, a masterwork handaxe, a vial of holy water, a tanglefoot bag, two tindertwigs, and 21 gp. : Choose one enemy to curse. A9. If the PCs took the aft deck and sterncastle within 6 rounds, they receive three potions of cure moderate wounds and a potion of invisibility, and each is awarded an additional 100 gp. It can also retract its tendrils as a move action, but doing so causes the zombie to collapse and revert to a normal corpse. Well, she's out since at least the Gazzetter from 2008, in the "small gods" bracket together with Groetus, Kugress, Milani, Hanspur and Ghalunder. C4. The Wormwood Mutiny Adventure Deck, the beginning of the Skull Shackles Adventure Path. Blackwarn: This tentacled thing resembles a bear-sized aquatic decapus (Pathfinder RPG Bestiary 2 77) encrusted with barnacles. The Brinebrood Queen f lees in madness and h 51 F F SKULL & ShackleS Ambrose Fishguts Kroop Ambrose Kroop is technically one of the ships officers, but the Wormwoods drunken cook has more in common with the ships press-ganged sailors than with its cruel officers. It is unlikely that the PCs will make an enemy of Kroop, but should they do so, he gladly assists anyone who wants to kill the PCs. Plunder & Infamy The acquisition of wealth and the spread of grim reputations motivate pirates to deeds of daring and depravity. During the evening, Kroop suggests to the PCs that he knows where the Mans Promise might be headingto a seedy, isolated dry dock on the Slithering Coast west of Bloodcove called Ricketys Squibs. The ship is tossed about on the high seas and all hands are called on deck to work, including the cooks mate. Summon Monster II Reefclaw* (Bestiary 2 234) (CN) Summon Monster/Natures Ally V Saltwater merrow (Bestiary 2 189) (NE) Aphorisms Summon Monster/Natures Ally VI Tylosaurus (Bestiary 2 91) (N) These three phrases are the core of the goddesss code, and any person familiar with her faith should recognize them and understand what they mean. Ships Boats: Two ships boats, a cutter and a gig (see the Skull & Shackles Players Guide for statistics), hang from davits on the gunwales just forward of the aft deck. Im not sure Id trust you, Aspodell, with lissome beings incapable of suspicion. The ex-nobleman scowled. Harrigan glances up at the PC who acted and nods in recognition. I wanted other people's insight on cool things you can add or people that have ran the campaign, what made it exciting or what would you have done differently. Initial Attitude: indifferent being tough, and she doesnt suffer fools, but she is a close friend of Ambrose Kroop, whom she sees as someone whos had even worse luck than shes had. The old salt leveraged his bulk to power his blows. The PCs sail back to the Shackles to attack Port Peril, invading Fort Hazard in search of Kerdak Bonefist. While they are only wearing loin cloths at best. The aquatic ghouls attack anything that sinks to the bottom of the Cauldron, but are unable to reach farther than 10 feet up. The other pirate quickly joins in and attacks the PC, intending to kill the PC away from prying eyes and make it look like an accident. Failing the check by 5 or more means the PC is caught red-handed by a random crew member, and might be turned over to Master Scourge for discipline. I made the underwater encounter a bit more interesting and added some plunder for recovering the wreck, otherwise there's absolutely nothing there for anyone. The initial swim across the open water passes without event, and the PCs soon approach a superb coral reef, measuring approximately 100 yards square, lying between 5 and 30 feet below the surface. Other animals can be part of the ships cargo, held in cages in the ships hold (area A6) and awaiting rescue at the hands of the PCs. Knowing you, they won't even get a loin cloth and the island will be full of tentacle monsters. A character can attempt to attack just the incutilis, but takes a 4 penalty on the attack roll. No luck so far finding the fire-thrower, he said incidentally as he sized up the arrangement of columns, joists, and rafters. Impregnable to ordinary folk, but to one as skilled as Twill Which, if opened, continued Seagrave, becomes a gateway to an unearthly paradise. PDF He believes that discipline is the only thing that matters at sea, and that the constant threat of ruthless punishment is the only thing that can keep a crew of cutthroats and scoundrels in line. Captains Cabin: Captain Harrigans cabin is richly decorated, its walls covered with intricate carvings depicting krakens devouring whales. Cook: While the quartermaster normally allocates the rations, the cook and his apprentices make and distribute meals to the crew. The stirges are cowardly, and if struck, they f lee back to their nests, calling pitifully. They gain a +2 bonus on all Infamy checks made at that port. Wormwood Mutiny by Paizo Staff, Richard Pett, 2012, Paizo Inc. edition, in English Mutiny! Grindylows (4) XP 200 each CR 1/2 hp 5 each (Pathfinder RPG Bestiary 2 148) D3. If he must fight, he lurks at the edge of combat, preferring to flank or attack with his bow. Rigging connects the mainmast to the ships other masts and can be crossed with DC 10 Acrobatics or Climb checks. A single path ascends the cliff as well, leading to the castaways stockade atop the summit (area C8). Mr. Plugg assigns Master Scourge and those pirates The Mans Promise The Mans Promise is a three-masted sailing ship, 105 feet long and 30 feet wide (see the Skull & Shackles Players Guide). It enjoys sailing the waters of the ethereal sea and raiding xill settlements, or changing through clusters of soul-predators in the Astral Plane. A DC 15 Knowledge (nobility) check identif ies the clothes as Chelish in style, while a DC 15 Perception check f inds a silver ring of swimming in the pocket of one outf it. A character who fails her Swim check must make a DC 10 Ref lex save or take 1d3 points of damage from the deliberately sharpened walls of bladed stone lining the tunnel. If the PCs fail to kill all of the rats, theyre likely to bite someone else, an event that earns the PCs three lashes each. This is the only place to cross this stretch of the swamp, unless the PCs want to climb the cliffs at the swamps western edge (Climb check DC 20). They gave Otondo a wide berth as he muscled his way through the opposition. The hold is mostly empty at the start of the adventure, save for the 14 pigs; normally kept caged, they periodically escape and run loose within the hold. It's Pett with PIRATES. The party may only make one reroll attempt per day, and spend the plunder even if the second attempt failssome people just arent impressed no matter how much loot you throw at them. If the PC fails the Infamy check, there is no change in her groups Infamy score and the day has been wasted. She can even become a romantic interest for a PC, if you wish. Tattoos whorled across her burnished skin. As is bef itting a chaotic pirate goddess, the church has no off icial stance on marriage, breeding, or raising h 70 h h Besmara children. Spending plunder grants bonuses on this check. The stench of rot is overpowering and f lies swarm within the room, particularly around the hooded corpse hanging from a chain off a beam in the middle of the room. If the PCs did not warn the captain when he was being attacked, each PC receives only a half share of plunder (75 gp). The waters of this cavern are deep and form a small eddy of conf licting tides, resulting in a light riptide. Three years ago, however, the Chelish scout ship Infernus ran aground here. If she was made helpful, she gives them a gift worth 100 gp from the stores on parting. 3. : The PCs can spend up to 5 points of plunder in 1 day at 100% of its value (regardless of a communitys maximum sale %). The players in my group got tied up in their characters and it was not pleasurable to see how they attempted to balance who would get the beating and who would not. It prods old wrecked ships for loot, storing its prizes within itself and only relinquishing its treasures when the goddess desires something it carries. The following presents details and subsystems allowing GMs to track their PCs increasing reputation, which has ramifications throughout the Adventure Path, as well as several other systems and side games to help simulate the day-to-day responsibilities and dangers of being Shackles pirates. This plump, gray f lightless bird waddles about on ungainly looking legs, fearlessly bobbing its prodigious beak. If the PCs decide to mutiny beforehand, you can go along with their plans, play out the mutiny to its logical conclusion, and then have the Mans Promise run aground on Bonewrack Isle as written. The stormy water requires DC 20 Swim checks, but the grindylows can easily take 10 on their checks, and a small number manage to climb aboard and spirit away two of the ships crew, likely without any of their shipmates seeing. Oh yeah, as we get close, its going to get foggy. At the same time, the crew discovers that the ships water barrel burst when the vessel ran aground and is now empty. She wont surrender and doesnt back down from a fight unless totally overwhelmed. In larger communities, the DC to increase these percentages rises, but the percentage also increases, as does the maximum percentage buyers can be talked up to. A metal skull caps the butt of the pike. PCs who succeed at a DC 15 Perception check discover a store of six torches and a pair of tindertwigs in undergrowth nearby. Teruawa, a CN half-elf sorcerer, with Ekujae and mwangi parents and the draconic bloodline, ex-pleasure slave follower of Calistria, that wants to be a pirate to get his revenge against the keleshite slavers and his chelaxian ex-master. The Whale XP 800 CR 3 Male advanced grindylow (Pathfinder RPG Bestiary 2 148) CE Large aberration (aquatic) Init +4; Senses darkvision 60 ft.; Perception +0 DEFENSE AC 15, touch 9, flat-footed 15 (+6 natural, 1 size) hp 31 (3d8+18) Fort +6, Ref +1, Will +3 OFFENSE Speed 15 ft., swim 30 ft., jet 200 ft. Melee bite +6 (1d8+7 plus grab) Space 10 ft.; Reach 10 ft. Special Attacks swallow whole (1d8+7 damage, AC 13, 3 hp), tangling tentacles STATISTICS Str 15, Dex 14, Con 10, Int 10, Wis 16, Cha 12 Base Atk +3; CMB +4 (+8 trip with tangling tentacles); CMD 16 (24 vs. trip) Feats Combat Casting, Exotic Weapon Proficiency (harpoon), Power Attack Skills Escape Artist +8, Intimidate +8, Knowledge (geography) +4 (+6 in aquatic terrain), Knowledge (nature) +8, Perception +8 (+10 in aquatic terrain), Spellcraft +4, Stealth +16 (+18 in aquatic terrain), Survival +5 (+7 in aquatic terrain), Swim +16 (+18 in aquatic terrain) Languages Aquan SQ amphibious, aquatic adaptation, natural swimmer, nature bond (Water domain), nature sense, wild empathy (aquatic) +5 Combat Gear potion of cure moderate wounds, wand of summon natures ally II (12 charges); Other Gear vindictive harpoon (+1 returning harpoon; see page 59), lobster pot containing grindylow flensing knives including two masterwork daggers, a masterwork silver dagger, a rusting masterwork cold iron sickle, a scrimshaw blade of great workmanship depicting an octopus worth 125 gp, and 12 other blades of varying shape and quality TACTICS During Combat The Whales distended mouth enables it to swallow opponents whole, and its hunger drives it to this action, though it may regret doing so later. The grindylows fight to the death. The frogs are hungry and f ight until killed. At this stage of the journey, the PCs and their allies and Scourge and his followers have become more polarized. Barnabas Harrigan (NE male human fighter 5/rogue 11): captain of the Wormwood Peppery Longfarthing (CN female human sorcerer 8): sailing master and old friend of the captain Riaris Krine (NE female human fighter 7): master gunner Habbly Quarne, the Stitchman (N male human f ighter 4/expert 3): ships surgeon and carpenter Kipper (CE male human rogue 6): gunners mate and bootlicker for Plugg and Scourge Patch Patchsalt (CE female gnome rogue 3/f ighter 3): boatswains mate and sycophant of Plugg and Scourge Caulky Tarroon (CN female human commoner 3): the captains cabin girl Owlbear Hartshorn (N male human f ighter 2): simpleton and pet of Mr. Plugg (see page 27) Cut-Throat Grok A Pirates Day h The Wormwood works on discipline and routine.
Hayfield Aran Tweed Patterns,
Hitachi Fault Code List,
Mailersend Typescript,
Articles P
Sorry, the comment form is closed at this time.